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Post by Science Fiction Movie on Nov 18, 2023 6:23:08 GMT
![](https://i.imgur.com/G3hMB2H.jpg) PC (US) - Back
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Post by Science Fiction Movie on Nov 18, 2023 6:23:30 GMT
![](https://i.imgur.com/mwuxdKH.jpg) Sega Master System (US) - Front
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Post by Science Fiction Movie on Nov 18, 2023 6:23:53 GMT
![](https://i.imgur.com/pvmCre1.jpg) Sega Master System (US) - Back
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Post by Science Fiction Movie on Nov 18, 2023 6:24:15 GMT
![](https://i.imgur.com/s2K393q.jpg) Spectrum (US) - Front
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Post by Science Fiction Movie on Nov 18, 2023 6:24:41 GMT
![](https://i.imgur.com/nlfJes8.jpg) Spectrum (US) - Media
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Post by Science Fiction Movie on Nov 18, 2023 6:25:07 GMT
![](https://i.imgur.com/3fMris2.jpg) Spectrum "Ricochet" (EU) - Front
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Post by Science Fiction Movie on Nov 18, 2023 6:25:31 GMT
![](https://i.imgur.com/6Zu7MFk.jpg) Spectrum "Ricochet" (EU) - Back
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Post by Science Fiction Movie on Nov 18, 2023 6:25:54 GMT
![](https://i.imgur.com/zgR3cc5.jpg) Atari 2600 (US) - The map screen at start of the game.
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Post by Science Fiction Movie on Nov 18, 2023 6:26:18 GMT
![](https://i.imgur.com/zsxoXzQ.jpg) Atari 2600 (US) - The store.
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Post by Science Fiction Movie on Nov 18, 2023 6:26:41 GMT
![](https://i.imgur.com/jiDs4Y4.jpg) Atari 2600 (US) - Driving the Ecto-1.
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Post by Science Fiction Movie on Nov 18, 2023 6:27:03 GMT
![](https://i.imgur.com/22PqL2l.jpg) Atari 2600 (US) - Catching and wrangling the ghost.
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Post by Science Fiction Movie on Nov 18, 2023 6:27:25 GMT
![](https://i.imgur.com/Q6UhdJs.jpg) Atari 2600 (US) - Trapping the ghost.
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Post by Science Fiction Movie on Nov 18, 2023 6:27:52 GMT
![](https://i.imgur.com/XsZdPjh.jpg) Atari 2600 (US) - Stay-Puft destroying the city.
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Post by Science Fiction Movie on Nov 18, 2023 6:28:06 GMT
Systems
Most versions of this game had a similar basic format as the initial Commodore 64 game, which was completed in eight months. The game was re-issued on many computer formats by Mastertronic.
Commodore 64 (Floppy Disk) Commodore 64 (Cassette) By Activision UK Commodore 64 (Cartridge) By Pty Ltd For Australia Commodore 64/128 (Cassette) reissued by Mastertronic
Spectrum reissued by Mastertronic
Atari 800 reissued by Mastertronic
Amstrad CPC reissued by Mastertronic
MSX Atari 2600 Sega Master System NES
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Post by Science Fiction Movie on Nov 18, 2023 6:28:22 GMT
Characters
Standard Ghostbusters - Two on routine ghost hunt, and three going up the building.
Roamers - Generic ghosts that migrated to the temple of Zuul. Their successful migration elevated the PK energy meter. They would periodically merge to form a Stay Puft Marshmallow Man. They can be sucked up when in driving mode. They take over the role of the Slimers in the NES version and are at the buildings. Also, the NES version has them as a threat going up the stairs. In the Master System version has them, they are used as well as the slimers at the buildings. They appear in two forms on the stairs as flyers, and as tosses of dishes.
Slimers - The player in all but the NES version can catch these for money at the buildings. In the Master System version they are also pests on the stairs in both round flying blob form and as a fast lean flying form.
Louis possessed by Vinz Clortho/Keymaster/Master of the Key - Appearing as a key in the computer versions and as a small guy with white shirt and black pants in the Master System version, he wonders the map screen until the PK Energy level reaches 9999 or red for which he and the Gatekeeper meet up at the Zuul/Zule building.
Dana possessed by Zuul/Gatekeeper - Appearing as a key-lock in the computer versions and as a small gal with a pink dress in the Master System version, she wonders the map screen until the PK Energy level reaches 9999 or red for which he and the Keymaster meet up at the Zuul/Zule building.
Stay Puft Marshmallow Man - In all versions the player needs to avoid being stepped on by the Marshmallow Man while trying to get in the building. In the NES version he is coming up the building and can be seen if the player moves low enough in the Temple of Zule area.
Terror dogs (Zuul and Vinz Clortho) - They appear at the top of the Zuul building as you defeat Gozer in the computer versions. They shoot energy balls in the NES and Master System versions.
Ghastly Henchmen Ghost (White Ghosts) - Only appearing in the Gozer final battle in the NES version, they spawn from Gozer and shoot energy balls and attack the player. They also attack if you are at the lower half of the screen dealing with Marshmallow Man.
Gozer/Gozar - The boss on the rooftop, who fires energy waves in the NES version. Also appears in the Master System version shooting lightening bolts from hands.
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